Tuesday, October 16, 2012

Region Creations

As of November 2016 my payloadz account is closed. Payloadz is where I used their shopping cart system to sell my terrains. They changed their business model and no longer allowed free accounts. Since I had stopped promoting my terrains I did not sell enough to cover the fee. Previously they had allowed me to give them a percentage of the sales.

I have been working with raw files for a bit of time now. RAWs are the heights and depths files that are what most people simply see as their region[s]. The mountains, the hills, the rivers, valleys, ponds and lakes...all of this goes into an 832 kb file that if you own/rent a Region or are the Estate Manager for it, you can download and upload via the estate tools.

As of 15 October 2014 I have made some personal changes and one of which is that all proceeds from my sales here will go to non-profits.



Precipices has mountains up to 83m, rolling hills, sheer cliffs, ponds and lakes, a nice large harbour & several nice getaway type spots. This is a very pretty terrain, if I may say so myself. You can purchase it here.
This OpenSim Virtual Reality terrain covers one full region. It has mountain heights up to 88m, 1 large harbour and 1 small. Lots of rolling hills and lots of flat lands. There is much variety in this terrain which will allow you to explore your imaginations.buy on Payloadz
I call this one Thrice as I created 3 distinct beach areas where people could have 3 separate places to live, for example. There are openings from the smaller ones thru the dunes/hills to the largest one which could also house the general meet-up area. Lots of possibilities. Purchase @ my Payloadz Store.
Serenity is a semi-enclosed style terrain. It rises up to 195 meters with tiered ledges where homes or temples or little cuddle places could be added.

If you get creative with the ground textures you could really add an artists eye to it. I added some snow to the peaks and a variety of lower level textures.

There are 3 water sections inside and could have waterfalls come down them for a wonderful look and feel. And there are a couple of nice outside flattish areas for those who wish to add sunrise or sunset open constructs. There is a nice large flat area inside for some kind of main home or pub or temple...re-imagine it, that's the fun of it all.

This terrain offers a lot of variety and if you do not get it now, it may be gone tomorrow!! Keep in mind you can turn terrains using your OpenSim console. The command is terrain flip x=90 | y=90 and experiment with changing the parameters to get what you want such as terrain flip x=45.

You may purchase it on Payloadz.
Elba is a Mediterranean island in Tuscany, Italy, 20 kilometres (12 mi) from the coastal town of Piombino.

French emperor Napoleon I was exiled to Elba after his forced abdication in 1814 and arrived at Portoferraio on May 3, 1814 to begin his exile there. He was allowed to keep a personal guard of six hundred men. Although he was nominally sovereign of Elba, the island was patrolled by the British Royal Navy.

This depiction has rolling hills up to 30 meters and many wonderful beach areas with a variety of water heights. Purchase for 5 usd @ here.
Mallorca [photo looking southwest] home of Kings, a major port of call for Pirates, Buccaneers and other swarthy types.

Notable visitors were George Sand, Frédéric Chopin, Agatha Christie, the home of the Majorcan Cartographic School which produced the Catalan Atlas and the Portolan Chart [although the Genoese dispute this]. Majorca The terrain includes rolling hills, some mountainous areas, some flat lands and beautiful beaches. Purchase @ my online store: payloadz.
Thera - A set of Islands in the Aegean Sea, where the Gods roam, some say it is the Lost lands and civilization of Atlantis...the end times of the Minoans. Greece

Own a piece of Ancient History, build your own Altars to the Ancient Gods, change History exploding major Volcanoes...recreate Ancient Civilizations, today! Purchase @ my online store: here.
Rising to 36m virtually Isla Perejil is a small, uninhabited rocky islet located in the southern shore of the Strait of Gibraltar, 200 metres from the Moroccan coast & 13.5 km from Spain. Its sovereignty is disputed between Spain and Morocco.

In 1415, Portugal, along with the conquest of Ceuta [part of Africa], took possession of the nearby islet from Morocco. In 1580, Portugal came under the sovereignty of the King of Spain. With the Iberian Union split in 1640, Ceuta remained under Spanish sovereignty.

I added a large head high water beach area to fill in some unused space, the cliffs are nice, and there is another beach as well as a lot of flat lands. The photo looks east. Purchase @ my online store: payloadz.
Summer was a basic region I created custom for a customer in Kitely. I then modified it a bit and added some rolling hills and a small Island. It is for purchase @ my online store: here
The islands of Palawan stretch from Mindoro in the northeast to Borneo in the southwest. It lies between the South China Sea and the Sulu Sea. The province is named after its largest island, Palawan Island, measuring 450 kilometres (280 mi) long, and 50 kilometres (31 mi) wide.

This depiction has beaches and 4 islets. I included a nice circular islet just to fill in a large open space. Available for purchase @ here for a mere 5 USD.
Lundy is the largest island in the Bristol Channel, lying 12 miles (19 km) off the coast of Devon, England, approximately one third of the distance across the channel between England and Wales.

The island of Lundy is 3 miles (5 km) long from north to south by about 0.75 miles (1.2 km) wide, with an area of 1099 acres (445 ha). The highest point on Lundy is at 142 meters (466 ft). [virtually 26 meters] Purchase this one and many others @ here.
The Gambier Islands or Mangareva Islands (French: Îles Gambier or Archipel des Gambier) are a populated (1641 people) small (30 square kilometres (12 sq mi)) group of islands, namely remnants of a caldera along with islets on the surrounding fringing reef, in French Polynesia, located at the southeast terminus of the Tuamotu archipelago. For purchase @ here for 20 USD.

These are all depictions of the real Islands, and as such, I have made adjustments for virtual worlds. In this set [a zipfile of all 4 with this photo] the scale has been changed in order to use the space in each region. I also added some beach areas [underwater heights of the land approx waist high] and made some other small changes in the terraforming to make them look better. I also placed some of the smaller islands surrounding these main ones in different locations simply to add them in for extra enjoyment and uses.
I put all 12 regions that make up my Hawaiian Archipelago in one zipfile.They are for purchase for 50 USD. Purchase @ my online store: here. Please note these were created separately so they are not to scale to each other.
The island of Maui is the second-largest of the Hawaiian Islands at 727.2 square miles (1,883 km2) and is the 17th largest island in the United States. Puʻu Kukui is the highest of the peaks at 5,788 feet (1,764 m). [36m virtually]. For purchase @ here for 5 USD.
O'ahu, known as "The Gathering Place", is the third largest of the Hawaiian Islands; however, it is the most populous of the islands in the U.S. state of Hawaii. Purchase in the Market @ Payloadz.

Hawaii with an area of 4,028 square miles (10,430 km2), is larger than all of the other islands in the archipelago combined and is the largest island in the United States. The island is often referred to as the "Big Island" to reduce confusion between the island and the state. The highest point is Mauna Kea at 4,207 meters [48m virtually]. For purchase @ on payloadz as a zipped file including 4 regions and 1 photo, for 20 USD.
Kauaʻi or Kauai is geologically the oldest of the main Hawaiian Islands. With an area of 562.3 square miles (1,456.4 km2), it is the fourth largest of the main islands in the Hawaiian archipelago, and the 21st largest island in the United States. Known also as the "Garden Isle". The highest peak on this mountainous island is Kawaikini at 5,243 feet (1,598 m) [40m virtually] Purchase @ my online store: here.

Niʻihau or Niihau ["The Forbidden Isle"] is the seventh largest of the inhabited Hawaiian Islands in the U.S. state of Hawaiʻi, having an area of 69.5 square miles (180 km2). The maximum elevation (Paniau) is 1,280 feet (390 m). [ 37m virtually] Purchase @ my online store: here.
Kahoʻolawe is the smallest of the eight main volcanic islands in the Hawaiian Islands. The highest point on Kahoʻolawe is the crater of Lua Makika at the summit of Puʻu Moaulanui, which is about 1,477 feet (450 m) above sea level. [43m virtually]

The terrain includes the small crescent land between this Island and Maui. I placed it in a slightly different location due to the necessities of the VW. There are several beaches also. Buy over @ here for 5 USD.
Lānaʻi is the sixth-largest of the Hawaiian Islands and the smallest publicly accessible inhabited island in the chain. It is also known as Pineapple Island because of its past as an island-wide pineapple plantation. Purchase @ my online store: payloadz.



Molokai is sold as a zipped file. It includes 2 regions, Molokai East and West and this photo. Available for 10 USD @ on payloadz
El Hierro, nicknamed Isla del Meridiano (the "Meridian Island"), is the smallest and farthest south and west of the Canary Islands and rises to 1500 meters. up to 40 meters virtually]

El Hierro's western end was for a long time considered the end of the known world by the Europeans. For sale @ here
Tenerife aka Teide aka Isla de la Eterna Primavera is in the Canary Islands. On sale for 5 USD @ here
Wake Island - "Where America's Day Begins" -For purchase here: here.

My depiction of this fascinating, and beautiful Island in the Pacific Ocean. Many battles have been fought for it's strategic location, and, you can too-))
Te Pito O Te Henua aka "The Navel of the World" aka Easter Island. With the highest point @ 46 meters, this depiction of Easter Island in a Virtual Region terrain has a lot of potential. For sale @ payloadz
Lütje Hörn is an Island in the Frisians off the coast of Germany. Unincorporated but administered by the Wadden Sea National Parks it can only be visited with permission. Purchase here
The Kingdom of Redonda is the name for the micronation associated with the tiny uninhabited Caribbean island of Redonda.

With some changes due to the necessities of virtual worlds to fit inside the size of a single region and some artistic license Redonda soars to approximately 160 meters. This Island is not accessible except by Helicopter or with a heavy investment in climbing gear. Own your own MicroNation and Crown yourselves King and Queen, TODAY!! Purchase @ payloadz.
Coochiemudlo is an Australian Island I did for a customer who gave me permission to sell it publicly.

You can purchase it here for 35 USD. It is 7 regions in a zipfile with this photo for placement use and a real life one.
Based upon the Real Minerva Reefs/Atolls, I bring you the first of a series of terrains based upon real life locations. I did these for a customer who has given me permission to sell them to the public.

They are not exact reproductions but modified to be more useful in Virtual Worlds and with some artistic license added. However, if you review this website you will note they are created with very close attention to their real counterparts.

Views are from the South and do not include the windlight effects, the prims, or the special ground textures added. Purchase this and several others I have @ for a mere 5 bucks, that's USD-)) buy Minerva North and buy Minerva South
Collision is my Virtual concept of the aftermath when a meteorite has hit the earth.

With the default landing point having an island @ 21 meters [and approx 23m diameter] with a path leading to the outside flatlands @ the SW corner, this region is pretty cool-)) The Mountains rise to approximately 55 meters and the land underwater goes down to 1 meter. Buy on payloadz.
With 3 levels and water surrounding it, this terrain is very nice. The ground level is @ 22m, the 2nd level is at 102m, and the 3rd 2 Mountains rise to 155m. I put the OS terrain grass all over it as I think it looks good, it is smoothed all over, and I also offer one with terrain to the edges. Buy at payloadz.
Tres Volcanoes is the last addition to my current Volcanoes set adding a 3rd @ 126 m in the center and rising to 137 located on the southeast side [bottom right].
The large Volcano is approx 70 m in diameter and rises to an average of 166m. The 2nd one rises to 138 m. I added a nice chest high beach on the east. [buy here]
This RAW terrain features a Volcano in the approximate center area of the region @ a height of an average of 160m. The center goes down to 101m. There are two flat areas, one @ 40m on the SE side and one @ 21m with a waist high large beach area on the NW side. [purchase]

For this mod I added another volcano @ 113 m center 136 m approx height. I also added more to the beach area. I added more flat land on the SW @ 23m. I added a land path along the west side as well.
Large Bay has an approximately 1/4 of the region bay on the southeast side and a creek and pond going from it into the interior. Another small pond accesses the free oceans also.

Nice rolling hills and a small mountain range on the northeast give this terrain many possibilities for you. [purchase]
I modified my other Hidden Coves for a friend of mine so I decided to put it up here.

I added another outlet to the free Ocean and removed a large Mountain in the center. I also increased the water around the center island. Lots of flat land, some hills and ponds and rivers. [buy here]
This 9 region Project was done for a client's client. I enjoy doing multi-region terrain work as I am very good @ blending the region borders to make them natural and give them a smooth transition.

He was able to come into my Metropolis regions when he had the time to inspect the progress and add any additional requirements. I then gave him the oars since I added some content I thought he could use.
Rolling Hills started out as one of the terrains I did for a customer, a Dunes set of regions.

I modified it a little bit to make it a stand-alone terrain. It has a nice lake in it and smooth, low Hills. Lots of water surrounding it for sailing, as you can see in the photo. [buy]

This RAW terrain features a Volcano in the approximate center area of the region @ a height of an average of 160m. The center goes down to 101m. There are two flat areas, one @ 40m on the SE side and one @ 23m with a waist high large beach area. The water areas are @ 1m and surround the Volcano. [purchase] Desert Sunset windlight sky setting used and some smoke added for effect.
 @ 162 meters this default landing spot region will give you and your visitors an awesome view of your region. Set your landing spot there or leave it to anywhere, they will land here when they tp to the region from the map or from the viewer direct upon login. I would set some sort of nice gazebo or somesuch prims with teleporters and interesting landmark locations on your region or regions. [buy]

This one also has some water inside, 2 rivers going to the open oceans, and flat land to the edges so that they can seamlessly integrate into your other regions more easily.


Moonlander Terrain with heights up to 75 meters, this is the first of a series of RAW terrains designed to give the default landing spot of 128 128 a land place for the avatar.

Lots of water surrounds it as well as a river runs inside it. Nice places to set homes, landscaping, prims of all kinds-))

Fluffy Big Clouds windlight sky setting. [purchase here]
Another of the series of making 128 128 default teleport land areas [unless a landing point has been set]. Lander has land @ 38 meters in height @ that location, two rivers go into the interior & lots of flat lands surround the rolling hills & mountains going to the edges. Coastal Afternoon windlight sky setting. [buy here]

I must point out that viewing and taking pictures from a distance, as all these are, will give the false impression of some un-smoothing of the terraforming sometimes. One needs to fly in closer to see some of the smaller details properly. I do take my pictures in ultra graphics and with a region-size draw in order to minimize this issue. The smaller the, for example, hills are, the more likely the pictures will show it not as smooth as it actually is. Large terraforming structures show much better in region-size picture taking.

You can set water at any height you wish to on any grid using estate tools. Land/water heights can also be set in your opensim console. To bring any of this to your own sim/region/world I would need to be added as an Estate Manager. I can accept payment in certain grids [3rd Rock & Kitely] and as well can receive payments to paypal.

My Office in 3rd Rock @ http://slurl.com/secondlife/Bazaar/225/119/22 and in opensim in the Metropolis Grid @ hypergrid.org:8002:minethere -)) which is my hypergate address.
I call this one Mermaid Fortress due to the 56 meter high -wall- running through the center dividing the land part of the region from the more gentle Mermaid folx lowlands and waters-)) Again, lots of underwater land at various depths. [buy here]
With 18 m underwater landmasses & lots of nooks & crannies down to 4 m, this RAW Terrain is a wonderful Mermaid getaway-)) Several Islands for your -dry- friends with some Mountains soaring to 76m including a nice large mountainous flat area for you to enjoy...this terrain has it all, and more!! [buy]
With a large portion of the Region underwater, this is my 2nd Mermaid region creation. The major difference in these from my other regions is that I put all sorts of depths of land underwater. This allows for various possibilities in decorating. This one has that and also 2 largish areas of flat land underwater @ 2 meters, some hilly above water landmasses, and some waist high places. [buy]
 This 3rd version of my Mermaid series includes rivers and rolling hills. Much of the region is underwater with nice coves and places to add your own content. Many varieties of heights and depths of terrain to enjoy both underwater and above it. [buy]
A wonderful Terrain with almost half of it to the left side in water at the full 20m depth. A beautiful beach on the right side with waist high water. A nice river going into a lake, some mountains and hills, and lots of flat terrain for structures. I even created a land pier for your boats-)) [buy]
Two big stars anchor this wonderful RAW Terrain. Are you a star? Is that someone special a star? Do you have stars in your eyes? Walk through the hills along the smooth paths and sit down by either of the two beaches. Take a swim-)) Ahhh, heaven can be found while alive...and here it is-)) [buy]
With soaring Mountains up to 114 meters and waist high waters to soak your ailing legs and feet, this unique and beautiful terrain is a --must-- to own!! Some flat areas to set your home or shop and some nice places to hide away for a secret rendezvous-)) For sale @ [here]
Two Coves settled deeply inside high mountains rising up to 89 meters. A nice size flat area overlooks the region. Lots of walking areas and places to set up  and do all sorts of things. Also for purchase @ [here]
This one gives you all sorts of options-)) Beautiful Mountains and gorgeous islands...sail down the rivers and lakes with your sweetiepie-)) [buy]
I was doing some terra work for the 3rd Rock Grid & they have a number of regions with very high Mountains. This inspired me to create a few of my own. This is the first of a series of a few high mountain RAWs I will create. I will only show this one here. [buy here]
I had created this originally in a grid for my Arrakis region I once had in a grid. In this version I have updated it for more general use. The concept is one of Dunes through most of the region...rolling hills and paths at various heights. As you can see a little more than a 1/4 offers some water. [buy]

I previously had higher walls but smoothed them down for this. Walking this is quite nice and there are all sorts of places to set out a Home and/or other misc things. I used Desert Sunset Sky setting.
I call this one --Fire and Water-- All the water is waist high. Lots of land options: Volcanoes, flat-topped Mountains, flat lands going down to shallow beaches, connecting high ground. Heck, I even put up some land where you could put a bridge to connect the largest raised mountains. The Fire part is if you wish to add lava to the indented areas...would be fun, eh? Also available @ [here]
I get my inspiration from all sorts of places. People, grids,TV--lol. This one a customer wanted some hidden coves on another raw I uploaded to her new region. So, I thought, how about my next one I create a full region of hidden coves? Absolutely freakin' Gorgeous!! This one was quite a project and took a bit of time...but it is well worth it...even if I never sold it...IT IS ON MY HARDDRIVE!!! --)) Ask for it by name - Hidden Coves - Also available @ [here]
This is called -Paths and Hills- Lots of connecting pathways to and through various waters and hills. Nice Hills and one large Mountain that I flattened at the top for a lookout build, maybe? Deep and shallow waters and a hidden pond towards the top there. [buy here]
--Water and Hills-- with 1 Hidden Cove. Lots of open water, rivers, and land. Perfect alone or to complement others. Also available @ [here]
A 4-region Estate. All done to complement each other.
-Canals- is inspired by the Gulf Coast beach areas of Texas. There are numerous neighborhoods scattered throughout the low-lying areas where Canals meander and allow homeowners to bring their boats up to their own docks...they can then boat around to their neighbors, or even boat on out to the Ocean. There are no mountains or hills in these areas but I thought that would make it to plain looking without them...soooo--)) [purchase here]
I created two new ones -Shrines [buy] - and - Shrine Walls [buy] - Shrines is an open water concept with a wonderful large waist high area in the center, going towards the islands. The Hills and Mountains have areas carved out inside them for adding your own interesting areas to gather. Let your imaginations go--)) I actually use this one for my own home region-))
I call this one --Sanctuary--. Surrounded by 100 m walls & with beautiful waterways & islands, this is for the person who wants privacy. I have created shallow walkways to some islands also. Try Desert Sunset Sky setting with this one, or try others! Add your own Home, some foliage & other beautiful things and you will find peace and happiness here--)) [buy here]
Want an Island retreat? How about a region with multiple islands? And 19 meter walkways to several of them?  And lots of deep water? A flat hill to set your home on and view your virtual dream? Well, here it is!!! [purchase here]



As my primary focus is with hypergating, I have my primary regions in the Metropolis Grid.

Keep in mind errors can occur when you upload a RAW sometimes. This is due to network activity [packet loss] and can result in some spikiness. Often simply wait a few minutes and re-upload it will fix the issue. If you need any assistance feel free to email me.

Please note that I may add special windlight sky settings, prims, and ground textures. These are merely props to show them off in the photos. The do not come with the terrains. All terrains will use the ground textures you have down already, or ones you add yourself.



You can also upload terrains via OpenSim Console...the command is:

terrain load nameofterrain.raw [and other extensions]

and they must be in your bin folder or you can direct a path to them such as:

terrain load c:\temp\nameofterrain.raw

Most people do not fully understand what is involved in this, many cannot terraform at all, and many think they can terraform but end of with unsmoothed Regions that are, well, ugly. Those regions will typically have spikes in various areas. There is a little known OS code terra bug that most people are not aware of where some parts of a region, under certain circumstances, will simply not smooth. This can be overcome but needs the knowledge of it and how to do so.

There are several terra tools built in to all viewers that access the metaverse. All of them need to be understood and utilized in order to properly terra a region, or to create RAW files.

Although practice can help a person to do better terraforming, it has been my experience that many people simply do not understand or grasp how to do it properly. This is not to say they are not talented in other ways, of course, as I know people who are very good content creators, managers, event planners, etc. who simply cannot terraform.